Trollhunters: Tales of Arcadia
- TV-Y7 HD en/hi
- TV
- 23m
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Set far into the future, a race of monsters called Kaiju arise from the Pacific Rim and overrun the continent of Australia. Humans build gigantic armed robots, Jaegers, to fight back, but fail and the continent is abandoned leaving only isolated pockets of survivors. Teenage siblings Taylor and Hayley Travis are left behind by their parents who leave to combat the Kaiju but never return. Five years later, Hayley stumbles across a long-abandoned training Jaeger called Atlas Destroyer which she and Taylor activate and set out on a quest to find their parents. They not only have to deal with marauding Kaiju, but other survivors who are also fighting for survival and attempt to seize Atlas Destroyer themselves.
To his family’s frustration, Henry is skilled at making trouble, from babysitting pets in his bedroom to starting a shark panic at the swimming pool. He is a mischievous prankster-type kid, who is exhilarant and arrogant. He is much hated by some of the staff at Ashton Primary School (his school), like Miss Battle-Axe and Mr Soggington but is a very popular kid with the students, having lots of friends, most likely due to his prankster-type personality.
Johnny Bravo tells the story of a biceps-bulging, karate-chopping free spirit who believes he is a gift from God to the women of the earth. Unfortunately for Johnny, everyone else sees him as a narcissistic Mama’s boy with big muscles and even bigger hair. In short, he is the quintessential guy who ‘just doesn’t get it.’ No matter what he does, or where he finds himself, he always winds up being his own worst enemy.
The territory might be familiar, but even Ash and Brock can find more than a few surprises in their home region of Kanto, like a Pokémon Ranger hot on the cases of two Legendary Pokémon! May’s back on the Contest path, blazing a trail to the Kanto Grand Festival, while Ash seeks out the hidden facilities of the Battle Frontier. If finding them wasn’t hard enough, he’s still got battles with the Frontier Brains to deal with—much tougher than any Gym Leader he’s ever faced.
Ash earns his final two Badges and secures himself a spot in the Hoenn League Championships, while May comes dangerously close to not getting her final Ribbon—setting the stage for epic showdowns with both of her rivals in the Grand Festival. Ash meets two Trainers that become his own Hoenn rivals, facing off against both of them during the course of the tournament. Upon returning to Kanto and reuniting with old friends, Ash is recruited for a new challenge—the Battle Frontier!
Ash, Pikachu, and their friends come to a desert city by the sea. Here they meet the Mythical Pokémon Hoopa, which has the ability to summon things—including people and Pokémon—through its magic rings. After a scary incident, they learn of a story about a brave hero who stopped the rampage of a terrifying Pokémon long ago. Now, the threat that has been bottled up for years is in danger of breaking loose again.
Beck is a young program who becomes the leader of a revolution inside the computer world of the Grid against the villainous Clu and his henchmen. A mechanic, he is trained by Tron, the greatest warrior the Grid has ever known. Tron not only trains Beck in the fighting and light cycle skills to challenge the brutal military occupation of the city of Argon, but also guides and mentors him to grow beyond his youthful, impulsive nature into a courageous and powerful leader. Beck adopts Tron’s persona and becomes the enemy of General Tesler and his oppressive forces.