Pokémon Journeys: The Series
- TV-Y7 HD en
- TV
- 23m
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Far away from the reaches of demons and war, near the borderland of Zoltan, D-Rank adventurer Red lives a normal existence. Through perseverance and hard work, his dream of starting his own apothecary and peaceful life in the countryside finally came true. Abruptly, Red gets a live-in partner and assistant named Rit—the princess of Duchy Loggervia and an adventurer herself—who gives everything up to join him.
Although honest, kind, and loved by all, Red has a secret shared only with Rit: his real name is Gideon, brother of Ruti Ragnason, the “Hero” and a former member of her party. Ares Drowa, the “Sage,” kicked Red out of their party after their war against the Demon Lord after deciding he was weak and insignificant. Now, even though Red has left the Hero’s party behind by assuming a new life together with Rit, his past has yet to let go of him.
Escaping from poverty to become a witcher, Vesemir slays monsters for coin and glory, but when a new menace rises, he must face the demons of his past.
Ash, Pikachu, and their friends come to a desert city by the sea. Here they meet the Mythical Pokémon Hoopa, which has the ability to summon things—including people and Pokémon—through its magic rings. After a scary incident, they learn of a story about a brave hero who stopped the rampage of a terrifying Pokémon long ago. Now, the threat that has been bottled up for years is in danger of breaking loose again.
In a world where people collect pocket-size monsters (Pokémon) to do battle, a boy comes across an intelligent monster who seeks to be a detective.
Roll out with Optimus Prime, Bumblebee, Arcee, Ratchet, Bulkhead, and the rest of the heroic Autobots as they battle the evil Decepticons. Now that big bad Megatron has returned with a mysterious and dangerous element, Team Prime must prepare for an epic battle.
High school student Wakana Gojou spends his days perfecting the art of making hina dolls, hoping to eventually reach his grandfather’s level of expertise. While his fellow teenagers busy themselves with pop culture, Gojou finds bliss in sewing clothes for his dolls. Nonetheless, he goes to great lengths to keep his unique hobby a secret, as he believes that he would be ridiculed were it revealed.
Enter Marin Kitagawa, an extraordinarily pretty girl whose confidence and poise are in stark contrast to Gojou’s meekness. It would defy common sense for the friendless Gojou to mix with the likes of Kitagawa, who is always surrounded by her peers. However, the unimaginable happens when Kitagawa discovers Gojou’s prowess with a sewing machine and brightly confesses to him about her own hobby: cosplay. Because her sewing skills are pitiable, she decides to enlist his help.
As Gojou and Kitagawa work together on one cosplay outfit after another, they cannot help but grow close—even though their lives are worlds apart.
In the blink of an eye, thirty thousand bewildered Japanese gamers are whisked from their everyday lives into the world of the popular MMORPG, Elder Tale, after the game’s latest update—unable to log out. Among them is the socially awkward college student Shiroe, whose confusion and shock lasts only a moment as, a veteran of the game, he immediately sets out to explore the limits of his new reality.
Shiroe must learn to live in this new world, leading others and negotiating with the NPC “natives” in order to bring stability to the virtual city of Akihabara. He is joined by his unfortunate friend Naotsugu, having logged in for the first time in years only to find himself trapped, and Akatsuki, a petite but fierce assassin who labels Shiroe as her master. A tale of fantasy, adventure, and politics, Log Horizon explores the elements of gaming through the eyes of a master strategist who attempts to make the best of a puzzling situation.
After five years of harboring unspoken feelings, high-schooler Taiju Ooki is finally ready to confess his love to Yuzuriha Ogawa. Just when Taiju begins his confession however, a blinding green light strikes the Earth and petrifies mankind around the world—turning every single human into stone.
Several millennia later, Taiju awakens to find the modern world completely nonexistent, as nature has flourished in the years humanity stood still. Among a stone world of statues, Taiju encounters one other living human: his science-loving friend Senkuu, who has been active for a few months. Taiju learns that Senkuu has developed a grand scheme—to launch the complete revival of civilization with science. Taiju’s brawn and Senkuu’s brains combine to forge a formidable partnership, and they soon uncover a method to revive those petrified.
However, Senkuu’s master plan is threatened when his ideologies are challenged by those who awaken. All the while, the reason for mankind’s petrification remains unknown.