Doraemon (2005)
- TV-PG HD hi/ta/te
- TV
- 23m
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The territory might be familiar, but even Ash and Brock can find more than a few surprises in their home region of Kanto, like a Pokémon Ranger hot on the cases of two Legendary Pokémon! May’s back on the Contest path, blazing a trail to the Kanto Grand Festival, while Ash seeks out the hidden facilities of the Battle Frontier. If finding them wasn’t hard enough, he’s still got battles with the Frontier Brains to deal with—much tougher than any Gym Leader he’s ever faced.
Ash and his friends Iris and Cilan have foiled Team Rocket’s latest evil plan, but a new danger lurks on the horizon! But first, with eight Gym badges in hand, Ash is ready to take on the region’s ultimate challenge: the Unova League, where he’ll face familiar rivals and new opponents in his ongoing quest to become a Pokémon Master! Meanwhile, Iris has been having some trouble connecting with her powerful and stubborn Dragonite—can a visit home to the Village of Dragons help sort things out for the aspiring Dragon Master? And what exciting new adventures await our heroes beyond the Unova League? The answers to come, as the journey continues!
Will Serfort dreams of keeping his promise to a childhood friend by becoming a Magia Vander, one of the mighty magicians who sit atop the Wizard’s Tower. However, he is unable to cast even the simplest of spells, leaving him to fight dungeon monsters to earn credits at Regarden Magical Academy. As if that weren’t enough, he finds himself putting his sword skills to the test against a bullying professor!
An escalating dispute with the Shadow Clan, a newcomer from the Surface, and all the usual thugs-Eli and the Shane Gang have their hands full from the moment they return home from the Eastern Caverns.
After accepting an invitation from a mysterious trainer, Ash, Misty and Brock meet Mewtwo, an artificially created Pokémon who wants to do battle.
In a world filled with strange yet majestic creatures known as Pokémon, a new adventure begins! Hailing from the pristine region of Paldea, the timid Liko travels to the Kanto region to attend the Indigo Academy and become a Pokémon trainer—a person who forms relationships with Pokémon and trains them to participate in battles. Soon, Liko acquires Nyahoja, a fickle Grass-type cat Pokémon, as her first partner.
Prior to Liko’s transfer to Kanto, her grandmother gives her a uniquely patterned and gleaming pendant as a protective charm. However, an enigmatic organization—The Explorers—seems to know a secret about the pendant and nearly succeeds in stealing it from Liko. Fortunately, she is rescued by the Rising Volt Tacklers, a group of adventurers led by a Lizardon-riding trainer named Friede.
After a series of encounters with The Explorers, Liko decides to join Friede’s team, accompanying him and his crew members on a grand journey across the regions. Along the way, they aim to unravel not only the mysteries of the world of Pokémon, but also the power that resides within her pendant.
When Jim Lake Jr. finds the Amulet of Daylight under a canal from the remains of Kanjigar the Courageous, he will embark on an adventure of a lifetime protecting Arcadia from villains like Bular with the help of his human friends Toby and Claire, and his troll friends, Blinky, Arrrgh, and Draal.