Dragon Ball Z
- TV-PG HD en/hi
- TV
- 24m
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Watch Ash, Dawn, and Brock travel across the Sinnoh region to face challenges, battles, and the antics of Team Rocket! With Team Galactic out of the way, Ash can now focus on qualifying for the Sinnoh League. And Dawn will train to compete for her final Contest Ribbon, which would allow her to compete in the Grand Festival!
With the Olivine City Gym temporarily out of commission, our heroes are off to the Whirl Cup Competition—and Misty wants in on the action! Resuming their journey, they find that Jessie, James, and Meowth aren’t the only members of Team Rocket they need to worry about, though that dastardly trio still has a few tricks up their collective sleeve. After a heated battle with the final Gym Leader, Ash moves on to the Silver Conference, but does he have the mettle to take on his old rival, Gary?
To his family’s frustration, Henry is skilled at making trouble, from babysitting pets in his bedroom to starting a shark panic at the swimming pool. He is a mischievous prankster-type kid, who is exhilarant and arrogant. He is much hated by some of the staff at Ashton Primary School (his school), like Miss Battle-Axe and Mr Soggington but is a very popular kid with the students, having lots of friends, most likely due to his prankster-type personality.
The Noharas get caught between two rival clans when Himawari swallows a pretty bead that turns out to be a mysterious ball with hidden powers.
Hindi Title – Shinchan in Dark Tama Tama Thrilling Chase
Noby’s life is changed forever the day Doraemon, a cat-like robot from the future, pops out of a time portal in his top desk drawer. Doraemon has been sent back in time by Noby’s great great grandson, Soby, to change Noby’s legendarily tragic life for the better – thereby improving the life of all of his descendants. Unfortuantely, underachiever Noby seems to cause a great deal of his own misfortune, and the addition of an endless supply of futuristic gadgets from Doraemon’s 4th dimensional pocket usually creates even more trouble.
On their way through the Battle Frontier, Ash and friends meet up with a Pokémon Ranger who’s mission is to deliever the egg of Manaphy to a temple on the ocean’s floor. However, a greedy pirate wants the power of Manaphy to himself.
After five years of harboring unspoken feelings, high-schooler Taiju Ooki is finally ready to confess his love to Yuzuriha Ogawa. Just when Taiju begins his confession however, a blinding green light strikes the Earth and petrifies mankind around the world—turning every single human into stone.
Several millennia later, Taiju awakens to find the modern world completely nonexistent, as nature has flourished in the years humanity stood still. Among a stone world of statues, Taiju encounters one other living human: his science-loving friend Senkuu, who has been active for a few months. Taiju learns that Senkuu has developed a grand scheme—to launch the complete revival of civilization with science. Taiju’s brawn and Senkuu’s brains combine to forge a formidable partnership, and they soon uncover a method to revive those petrified.
However, Senkuu’s master plan is threatened when his ideologies are challenged by those who awaken. All the while, the reason for mankind’s petrification remains unknown.
Yoichi Isagi was mere moments away from scoring a goal that would have sent his high school soccer team to the nationals, but a split-second decision to pass the ball to his teammate cost him that reality. Bitter, confused, and disappointed, Isagi wonders if the outcome would have been different had he not made the pass. When the young striker returns home, an invitation from the Japan Football Union awaits him. Through an arbitrary and biased decision-making process, Isagi is one of three hundred U-18 strikers selected for a controversial project named Blue Lock.
The project’s ultimate goal is to turn one of the selected players into the star striker for the Japanese national team. To find the best participant, each diamond in the rough must compete against others through a series of solo and team competitions to rise to the top. Putting aside his ethical objections to the project, Isagi feels compelled to fight his way to the top, even if it means ruthlessly crushing the dreams of 299 aspiring young strikers.