Pokémon: Master Quest
- TV-Y7 SD en/hi
- TV
- 23m
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Asta and Yuno were abandoned at the same church on the same day. Raised together as children, they came to know of the “Wizard King”—a title given to the strongest mage in the kingdom—and promised that they would compete against each other for the position of the next Wizard King. However, as they grew up, the stark difference between them became evident. While Yuno is able to wield magic with amazing power and control, Asta cannot use magic at all and desperately tries to awaken his powers by training physically.
When they reach the age of 15, Yuno is bestowed a spectacular Grimoire with a four-leaf clover, while Asta receives nothing. However, soon after, Yuno is attacked by a person named Lebuty, whose main purpose is to obtain Yuno’s Grimoire. Asta tries to fight Lebuty, but he is outmatched. Though without hope and on the brink of defeat, he finds the strength to continue when he hears Yuno’s voice. Unleashing his inner emotions in a rage, Asta receives a five-leaf clover Grimoire, a “Black Clover” giving him enough power to defeat Lebuty. A few days later, the two friends head out into the world, both seeking the same goal—to become the Wizard King!
BeyWheelz is set in the futuristic city of Destection where our hero, Sho, is champion of the BeyWheelz World Tournament! This peaceful city is home to exciting and challenging battles between friends and allies until suddenly the city is attacked by an evil BeyWheelz army called the Dominators who want control over all of the BeyWheelz in the world.
In a world filled with strange yet majestic creatures known as Pokémon, a new adventure begins! Hailing from the pristine region of Paldea, the timid Liko travels to the Kanto region to attend the Indigo Academy and become a Pokémon trainer—a person who forms relationships with Pokémon and trains them to participate in battles. Soon, Liko acquires Nyahoja, a fickle Grass-type cat Pokémon, as her first partner.
Prior to Liko’s transfer to Kanto, her grandmother gives her a uniquely patterned and gleaming pendant as a protective charm. However, an enigmatic organization—The Explorers—seems to know a secret about the pendant and nearly succeeds in stealing it from Liko. Fortunately, she is rescued by the Rising Volt Tacklers, a group of adventurers led by a Lizardon-riding trainer named Friede.
After a series of encounters with The Explorers, Liko decides to join Friede’s team, accompanying him and his crew members on a grand journey across the regions. Along the way, they aim to unravel not only the mysteries of the world of Pokémon, but also the power that resides within her pendant.
Eight-year-old Tokiyuki Houjou, the next successor of the Kamakura shogunate, is a young boy lacking talent in everything besides hide-and-seek. One day, his carefree life is abruptly turned upside down when Takauji Ashikaga brutally seizes power from the Kamakuras, ending their reign. Rescued by a self-proclaimed prophetic priest, Tokiyuki manages to escape with his life. Now he must evade those trying to kill him while recruiting comrades who can help him restore the Kamakura Shogunate to its former glory.
Set during the Nanboku-chou period of Japanese history, Nige Jouzu no Wakagimi is a tale of redemption, documenting the life of the forgotten hero that altered Japan’s destiny by running away.
Will Serfort dreams of keeping his promise to a childhood friend by becoming a Magia Vander, one of the mighty magicians who sit atop the Wizard’s Tower. However, he is unable to cast even the simplest of spells, leaving him to fight dungeon monsters to earn credits at Regarden Magical Academy. As if that weren’t enough, he finds himself putting his sword skills to the test against a bullying professor!
The territory might be familiar, but even Ash and Brock can find more than a few surprises in their home region of Kanto, like a Pokémon Ranger hot on the cases of two Legendary Pokémon! May’s back on the Contest path, blazing a trail to the Kanto Grand Festival, while Ash seeks out the hidden facilities of the Battle Frontier. If finding them wasn’t hard enough, he’s still got battles with the Frontier Brains to deal with—much tougher than any Gym Leader he’s ever faced.
The search for Sana’s comrades continues. Sara who opens up her heart to Sinbad reveals her horrible story of how her father’s apprentice Galip destroyed the peaceful kingdom and her family by using the wizardly power. Suddenly the Magic Lamp shows the passage “to the Wonder Gate to the land of ancestors that appears in the Night at High Noon,” but Galip’s solders block their path.