Pokémon: Master Quest
- TV-Y7 SD en/hi
- TV
- 23m
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It’s looking good for Ash as he works on his next three Gym Badges, but not so good for Dawn, coming off a pair of Contest defeats. Both will do what they can to become better Trainers, from entering the Wallace Cup competition to attending Professor Rowan’s Pokémon Summer Academy. Hopefully, the new tactics they pick up will give them the tools they need to succeed against the latest plot by Pokémon Hunter J—as well as the emerging threat of Team Galactic!
Humanity was caught at a precipice a decade ago when the first gates—portals linked with other dimensions that harbor monsters immune to conventional weaponry—emerged around the world. Alongside the appearance of the gates, various humans were transformed into hunters and bestowed superhuman abilities. Responsible for entering the gates and clearing the dungeons within, many hunters chose to form guilds to secure their livelihoods.
Sung Jin-Woo is an E-rank hunter dubbed as the weakest hunter of all mankind. While exploring a supposedly safe dungeon, he and his party encounter an unusual tunnel leading to a deeper area. Enticed by the prospect of treasure, the group presses forward, only to be confronted with horrors beyond their imagination. Miraculously, Jin-Woo survives the incident and soon finds that he now has access to an interface visible only to him. This mysterious system promises him the power he has long dreamed of—but everything comes at a price.
When Ash sees the Legendary Pokémon Solgaleo and Lunala in a dream, he makes a promise to them. But when he wakes up, he can’t remember what it was! Will the strange Pokémon called Nebby help jog his memory? Along with their new friend and the rest of the students at the Pokémon School, Ash and Pikachu explore the Aether Foundation, an organization dedicated to Pokémon conservation and care.
A shadow hovers over Ash, May, and friends as they continue their journey through the Hoenn region, and it’s not just that of Mt. Chimney—both Team Magma and Team Aqua put plans into action with our heroes caught in the middle! When not foiling evil schemes, Ash and May chase their personal goals, with Ash battling for three more Gym Badges and May winning her first three Contest Ribbons. The group also gains new Pokémon like Torkoal and Bulbasaur, but could they be too much to handle?
Ash Ketchum wakes up late one morning after having broken his alarm clock in his sleep. He eventually makes it to Professor Oak’s lab, but is told that the three starter List of Pokémon (Bulbasaur, Squirtle, and Charmander) have already been taken by Trainers who were on time. However, Oak reveals that he has one more Pokémon, an Electric-type named Pikachu. Despite its volatile and feisty personality, as well as its refusal to get inside a Poké Ball, Ash happily takes Pikachu for his journey.r