Pokémon: Master Quest
- TV-Y7 SD en/hi
- TV
- 23m
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In a world filled with strange yet majestic creatures known as Pokémon, a new adventure begins! Hailing from the pristine region of Paldea, the timid Liko travels to the Kanto region to attend the Indigo Academy and become a Pokémon trainer—a person who forms relationships with Pokémon and trains them to participate in battles. Soon, Liko acquires Nyahoja, a fickle Grass-type cat Pokémon, as her first partner.
Prior to Liko’s transfer to Kanto, her grandmother gives her a uniquely patterned and gleaming pendant as a protective charm. However, an enigmatic organization—The Explorers—seems to know a secret about the pendant and nearly succeeds in stealing it from Liko. Fortunately, she is rescued by the Rising Volt Tacklers, a group of adventurers led by a Lizardon-riding trainer named Friede.
After a series of encounters with The Explorers, Liko decides to join Friede’s team, accompanying him and his crew members on a grand journey across the regions. Along the way, they aim to unravel not only the mysteries of the world of Pokémon, but also the power that resides within her pendant.
Star Trek: Lower Decks is set in the Star Trek universe in the year 2380, in which Earth is part of the multi-species United Federation of Planets. The Federation’s military and exploration division, Starfleet, operates a fleet of starships that travel the galaxy establishing contact with alien races. Lower Decks focuses on the support crew of one of Starfleet’s least important starships.[1] Unlike previous Star Trek series, whose principal characters are typically starship captains or other senior officers, Lower Decks focuses on “lower deckers”, low-ranking officers with menial jobs; the captain and other senior staff appear as supporting characters.
If Gary Oak is headed for the Sinnoh region, then Ash Ketchum won’t be far behind! Ready to take on the Sinnoh League, Ash brings along Pikachu and meets up with Brock in Sinnoh, where the pair of Trainers are soon joined by a third—Dawn, a novice Pokémon Coordinator determined to follow in the footsteps of her mother. Both Ash and Dawn struggle with their respective paths, but it’s easy for them to make new friends, gaining new Pokémon like Turtwig and Piplup.
New foes, new friends, and dozens of never-before-seen Pokémon await Ash and Pikachu in Pokémon: BW Rival Destinies, the new season of the Pokémon animated series. As Ash and his friends continue to explore the Unova region, he’ll find himself up against the ultimate battle challenge: Alder, the Champion Master of Unova! His friends also face their own trials, one fighting for the right to continue her travels, another confronting a returning challenge from the past—and all three of them must team up to save an island from the clashing forces of three powerful and mysterious Legendary Pokémon!
An adventure in another world with cute girls by your side and video game-like powers—sounds like an anime fan’s dream, right? Not so for melancholic author Osamu Dazai, who would quite literally prefer to drop dead. Video games haven’t even been invented yet when he gets yanked into another world in 1948. Really, all the fantastical adventure he keeps running into is just getting in the way of his poetic dream of finding the perfect place to die. But no matter how much he risks his hide, everything seems to keep turning out okay. Follow a miserable hero like no other in this cheerfully bleak isekai comedy!
The year is 2045, and artificial intelligence has undergone tremendous developments. Governments use them as weapons, engaging in never-ending warfare to sustain their economies. The mercenary group GHOST, headed by Major Motoko Kusanagi, is no stranger to this landscape. However, the rapid innovation of this technology causes a new threat to loom over the horizon.
Having left Public Security Section 9, Kusanagi and her group are involved in many operations worldwide related to these proxy wars. But a seemingly simple job of locating an arms dealer drags GHOST into a hidden conflict against cybernetically enhanced individuals, who have inexplicably gained extreme intelligence and physical abilities. Dubbed “post-humans,” their emergence sets off a chain of events leading to the reunion of Section 9. Armed with a new mission, it is up to Kusanagi and her reestablished team to prevent global chaos at the hands of these post-humans.
There is a tower that summons chosen people called “Regulars” with the promise of granting their deepest desires. Whether it be wealth, fame, authority, or something that surpasses them all—everything awaits those who reach the top.
Twenty-Fifth Bam is a boy who had only known a dark cave, a dirty cloth, and an unreachable light his entire life. So when a girl named Rachel came to him through the light, his entire world changed. Becoming close friends with Rachel, he learned various things about the outside world from her. But when Rachel says she must leave him to climb the Tower, his world shatters around him. Vowing to follow after her no matter what it takes, he sets his sight on the tower, and a miracle occurs.
Thus begins the journey of Bam, a young boy who was not chosen by the Tower but opened its gates by himself. They call his kind “Irregulars”—beings that have shaken the very foundation of the Tower each time they set foot inside it.
The search for Sana’s comrades continues. Sara who opens up her heart to Sinbad reveals her horrible story of how her father’s apprentice Galip destroyed the peaceful kingdom and her family by using the wizardly power. Suddenly the Magic Lamp shows the passage “to the Wonder Gate to the land of ancestors that appears in the Night at High Noon,” but Galip’s solders block their path.